TURN 0 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1) 🔍              🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:

ROADS:

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [50] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [51] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [52] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [53] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-53):

Game state prepared for LLM (length: 6789 chars)
Updated plan: 1. Start with a settlement at node 23 for high probability resource generation
2. Use wood and sheep to expand quickly
3. Look for ore, brick and wheat access in second settlement
4. Use wood port to trade excess wood for needed resources
LLM chose action 23: Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 0 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Start with a settlement at node 23 for high probability resource generation
2. Use wood and sheep to expand quickly
3. Look for ore, brick and wheat access in second settlement
4. Use wood port to trade excess wood for needed resources
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1) 🔍              🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])

ROADS:

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2872 chars)
Updated plan: 1. Build initial road toward node 6 to gain access to wheat
2. Aim to place second settlement near resources I'm lacking (brick, ore, wheat)
3. Target spots with high probability numbers
4. Consider road placement for longest road later
5. Use wood port to trade excess wood for needed resources
LLM chose action 0: Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. Build initial road toward node 6 to gain access to wheat
2. Aim to place second settlement near resources I'm lacking (brick, ore, wheat)
3. Target spots with high probability numbers
4. Consider road placement for longest road later
5. Use wood port to trade excess wood for needed resources
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1) 🔍              🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])

ROADS:
- 🔵 BLUE: (6, 23), (23, 6)
- 🔴 RED: (16, 18), (18, 16), (7, 8), (8, 7)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-42):

Game state prepared for LLM (length: 6574 chars)
Updated plan: 1. Place second settlement at node 27 for wheat and ore production
2. Build roads to connect my settlements and expand toward wheat port
3. Focus on city upgrades using my ore production
4. Trade excess sheep and wood for needed resources using ports
5. Target development cards for victory points and knights
LLM chose action 18: Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place second settlement at node 27 for wheat and ore production
2. Build roads to connect my settlements and expand toward wheat port
3. Focus on city upgrades using my ore production
4. Trade excess sheep and wood for needed resources using ports
5. Target development cards for victory points and knights
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1) 🔍              🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])

ROADS:
- 🔵 BLUE: (6, 23), (23, 6)
- 🔴 RED: (16, 18), (18, 16), (7, 8), (8, 7)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3183 chars)
Updated plan: 1. Build road toward wheat port (now complete)
2. Gather resources for next road (need wood and brick)
3. Continue expansion toward node 28 or 29 for potential settlement placement
4. Focus on city upgrades using my ore production
5. Trade excess sheep and wood for needed resources using ports
6. Target development cards for victory points and knights
LLM chose action 2: Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 16 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road toward wheat port (now complete)
2. Gather resources for next road (need wood and brick)
3. Continue expansion toward node 28 or 29 for potential settlement placement
4. Focus on city upgrades using my ore production
5. Trade excess sheep and wood for needed resources using ports
6. Target development cards for victory points and knights
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1) 🔍               🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])

ROADS:
- 🔵 BLUE: (6, 23), (23, 6), (27, 28), (28, 27)
- 🔴 RED: (16, 18), (18, 16), (7, 8), (8, 7)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌲WOOD, 2 🐑SHEEP, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 3/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [2] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [3] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [4] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3290 chars)
Updated plan: 1. Trade 4 wood for 1 brick now
2. Build road from node 28 to 29 when I get more wood
3. Save resources for a settlement at node 29 (wheat port)
4. Focus on city upgrade at node 27 (good ore production)
5. Continue expanding toward resource-rich areas
LLM chose action 3: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 18 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Trade 4 wood for 1 brick now
2. Build road from node 28 to 29 when I get more wood
3. Save resources for a settlement at node 29 (wheat port)
4. Focus on city upgrade at node 27 (good ore production)
5. Continue expanding toward resource-rich areas
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1) 🔍               🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])

ROADS:
- 🔵 BLUE: (6, 23), (23, 6), (27, 28), (28, 27)
- 🔴 RED: (16, 18), (18, 16), (7, 8), (8, 7)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 3/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3707 chars)
Updated plan: 1. Move robber to wheat 8 hex to block RED's production
2. Trade for wood when possible
3. Build road from node 28 to 29
4. Save resources for a settlement at node 29 (wheat port)
5. Focus on city upgrade at node 27 (good ore production)
LLM chose action 4: Move robber to (-1, 1, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 20 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to wheat 8 hex to block RED's production
2. Trade for wood when possible
3. Build road from node 28 to 29
4. Save resources for a settlement at node 29 (wheat port)
5. Focus on city upgrade at node 27 (good ore production)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0) 🔍               🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])

ROADS:
- 🔵 BLUE: (6, 23), (23, 6), (27, 28), (28, 27)
- 🔴 RED: (16, 18), (18, 16), (7, 8), (8, 7)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 2 🐑SHEEP, 4 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 3/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [8] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [9] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [10] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [11] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3653 chars)
Updated plan: 1. Build road from node 28 to 29 this turn
2. Use wheat port (once settlement is built) to trade ore for wheat
3. Save resources for settlement at node 29
4. Focus on city upgrade at node 27 with its strong ore production
5. Look to build toward wood port (nodes 25-26) in the future
LLM chose action 4: Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 20 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road from node 28 to 29 this turn
2. Use wheat port (once settlement is built) to trade ore for wheat
3. Save resources for settlement at node 29
4. Focus on city upgrade at node 27 with its strong ore production
5. Look to build toward wood port (nodes 25-26) in the future
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0) 🔍               🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])

ROADS:
- 🔵 BLUE: (6, 23), (23, 6), (27, 28), (28, 27), (28, 29), (29, 28)
- 🔴 RED: (16, 18), (18, 16), (7, 8), (8, 7)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP, 4 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 3/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [2] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [3] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [4] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3241 chars)
Updated plan: 1. Trade 4 ore for 1 wheat this turn
2. Next turn: try to get wood (through rolls or trading)
3. Build settlement at node 29 to access wheat port (2:1 trade ratio)
4. Focus on city upgrade at node 27 with its strong ore production
5. Look to build toward wood port (nodes 25-26) in the future
LLM chose action 1: Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 22 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 ore for 1 wheat this turn
2. Next turn: try to get wood (through rolls or trading)
3. Build settlement at node 29 to access wheat port (2:1 trade ratio)
4. Focus on city upgrade at node 27 with its strong ore production
5. Look to build toward wood port (nodes 25-26) in the future
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0) 🔍               🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])

ROADS:
- 🔵 BLUE: (6, 23), (23, 6), (27, 28), (28, 27), (28, 29), (29, 28)
- 🔴 RED: (16, 18), (18, 16), (7, 8), (8, 7)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 4 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 3/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [2] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [3] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [4] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3254 chars)
Updated plan: 1. Trade 4 sheep for 1 wood this turn
2. Next turn: Build settlement at node 29 to get the wheat port (2:1 trade ratio)
3. Focus on city upgrade at node 27 for its strong ore production
4. Continue building toward wood port (nodes 25-26) in the future
LLM chose action 2: Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
TURN 22 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 sheep for 1 wood this turn
2. Next turn: Build settlement at node 29 to get the wheat port (2:1 trade ratio)
3. Focus on city upgrade at node 27 for its strong ore production
4. Continue building toward wood port (nodes 25-26) in the future
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0) 🔍               🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])

ROADS:
- 🔵 BLUE: (6, 23), (23, 6), (27, 28), (28, 27), (28, 29), (29, 28)
- 🔴 RED: (16, 18), (18, 16), (7, 8), (8, 7)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 3/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3529 chars)
Updated plan: 1. Build road at edge 26-27 this turn (toward wood port)
2. Next turn: Save resources to build settlement at node 29 (wheat port)
3. Focus on city upgrade at node 27 for its strong ore production
4. Continue building toward wood port (nodes 25-26)
LLM chose action 3: Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 26 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge 26-27 this turn (toward wood port)
2. Next turn: Save resources to build settlement at node 29 (wheat port)
3. Focus on city upgrade at node 27 for its strong ore production
4. Continue building toward wood port (nodes 25-26)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1) 🔍               🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])

ROADS:
- 🔵 BLUE: (6, 23), (23, 6), (27, 28), (28, 27), (28, 29), (29, 28), (26, 27), (27, 26)
- 🔴 RED: (16, 18), (18, 16), (7, 8), (8, 7)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3110 chars)
Updated plan: 1. Buy development card this turn
2. Next turn: Collect resources to build road at edge 26-27 (toward wood port)
3. Continue building toward node 29 (wheat port) for settlement
4. Focus on city upgrade at node 27 for stronger ore production
5. Keep building toward wood port (nodes 25-26)
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 38 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Buy development card this turn
2. Next turn: Collect resources to build road at edge 26-27 (toward wood port)
3. Continue building toward node 29 (wheat port) for settlement
4. Focus on city upgrade at node 27 for stronger ore production
5. Keep building toward wood port (nodes 25-26)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2) 🔍               
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: (6, 23), (23, 6), (27, 28), (28, 27), (28, 29), (29, 28), (26, 27), (27, 26)
- 🔴 RED: (16, 18), (18, 16), (7, 8), (8, 7), (5, 16), (16, 5)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 4 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 5/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 1, 1)
    [13] Move robber to (-2, 2, 0) and steal from RED
    [14] Move robber to (-1, 2, -1) and steal from RED
    [15] Move robber to (0, 2, -2)
    [16] Move robber to (1, 1, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3907 chars)
Updated plan: 1. Block RED's wheat production with robber
2. Next turn: Try to collect resources to build road at edge 26-27 (toward wood port)
3. Continue building toward node 29 (wheat port) for settlement
4. Focus on city upgrade at node 27 for stronger ore production
5. Keep building toward wood port (nodes 25-26)
LLM chose action 4: Move robber to (-1, 1, 0) and steal from RED
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's wheat production with robber
2. Next turn: Try to collect resources to build road at edge 26-27 (toward wood port)
3. Continue building toward node 29 (wheat port) for settlement
4. Focus on city upgrade at node 27 for stronger ore production
5. Keep building toward wood port (nodes 25-26)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0) 🔍               🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: (6, 23), (23, 6), (27, 28), (28, 27), (28, 29), (29, 28), (26, 27), (27, 26)
- 🔴 RED: (16, 18), (18, 16), (7, 8), (8, 7), (5, 16), (16, 5)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 5 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 5/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [2] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [3] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [4] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3371 chars)
Updated plan: 1. Trade 4 sheep for 1 brick now
2. Next turn: Collect resources to build road at edge 26-27 (need 1 more wood)
3. Build toward node 29 (wheat port) for settlement
4. Focus on city upgrade at node 27 for stronger ore production
5. Keep building toward wood port (nodes 25-26)
LLM chose action 1: Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 sheep for 1 brick now
2. Next turn: Collect resources to build road at edge 26-27 (need 1 more wood)
3. Build toward node 29 (wheat port) for settlement
4. Focus on city upgrade at node 27 for stronger ore production
5. Keep building toward wood port (nodes 25-26)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0) 🔍               🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: (6, 23), (23, 6), (27, 28), (28, 27), (28, 29), (29, 28), (26, 27), (27, 26)
- 🔴 RED: (16, 18), (18, 16), (7, 8), (8, 7), (5, 16), (16, 5)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 5/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (25, 26) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3668 chars)
Updated plan: 1. Build road at edge (29, 30) now to continue toward wheat port
2. Collect resources for settlement at node 30 (need 2 wood, 1 brick, 1 sheep, 1 wheat)
3. Continue toward wheat port (nodes 28, 29) for better wheat trading
4. Later upgrade settlement at node 27 to city for better ore production
5. Also consider extending toward wood port (nodes 25, 26)
LLM chose action 8: Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 40 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (29, 30) now to continue toward wheat port
2. Collect resources for settlement at node 30 (need 2 wood, 1 brick, 1 sheep, 1 wheat)
3. Continue toward wheat port (nodes 28, 29) for better wheat trading
4. Later upgrade settlement at node 27 to city for better ore production
5. Also consider extending toward wood port (nodes 25, 26)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0) 🔍               🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (16, 18), (18, 16), (7, 8), (8, 7), (5, 16), (16, 5), (0, 5), (5, 0)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 5/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3921 chars)
Updated plan: 1. Block RED's high-probability brick production with robber
2. Continue building road at edge (29, 30) toward wheat port (need more wood/brick)
3. Collect resources for settlement at node 30 (need 2 wood, 1 brick, 1 sheep, 1 wheat)
4. Later aim for wheat port access (nodes 28, 29)
5. Upgrade settlement at node 27 to city for better ore production
6. Consider extending toward wood port (nodes 25, 26)
LLM chose action 12: Move robber to (-2, 2, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 46 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's high-probability brick production with robber
2. Continue building road at edge (29, 30) toward wheat port (need more wood/brick)
3. Collect resources for settlement at node 30 (need 2 wood, 1 brick, 1 sheep, 1 wheat)
4. Later aim for wheat port access (nodes 28, 29)
5. Upgrade settlement at node 27 to city for better ore production
6. Consider extending toward wood port (nodes 25, 26)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0) 🔍               🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌲WOOD, 3 🐑SHEEP, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 5/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [2] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [3] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [4] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3392 chars)
Updated plan: 1. Trade for brick using 4:1 maritime trade
2. Build road at edge (29, 30) on next turn when I get more wood
3. Next, acquire wheat for settlement at node 30
4. Gain access to wheat port at nodes 28, 29
5. Upgrade settlement at node 27 to city for better ore production
6. Consider extending toward wood port (nodes 25, 26)
LLM chose action 3: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 48 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Trade for brick using 4:1 maritime trade
2. Build road at edge (29, 30) on next turn when I get more wood
3. Next, acquire wheat for settlement at node 30
4. Gain access to wheat port at nodes 28, 29
5. Upgrade settlement at node 27 to city for better ore production
6. Consider extending toward wood port (nodes 25, 26)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1) 🔍               🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 5/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3869 chars)
Updated plan: 1. Block RED's brick production to slow their expansion
2. Trade for brick using 4:1 maritime trade if necessary
3. Build road at edge (29, 30) on next turn when I get more wood
4. Next, acquire wheat for settlement at node 30
5. Gain access to wheat port at nodes 28, 29
6. Upgrade settlement at node 27 to city for better ore production
7. Consider extending toward wood port (nodes 25, 26)
LLM chose action 12: Move robber to (-2, 2, 0) and steal from RED
TURN 48 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's brick production to slow their expansion
2. Trade for brick using 4:1 maritime trade if necessary
3. Build road at edge (29, 30) on next turn when I get more wood
4. Next, acquire wheat for settlement at node 30
5. Gain access to wheat port at nodes 28, 29
6. Upgrade settlement at node 27 to city for better ore production
7. Consider extending toward wood port (nodes 25, 26)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0) 🔍               🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 5/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [2] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [3] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [4] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3382 chars)
Updated plan: 1. Trade 4 ore for 1 wood this turn
2. Next turn, build road at edge (29, 30) using the wood and brick
3. Continue working toward settlement at node 30
4. Gain access to wheat port at nodes 28, 29
5. Upgrade settlement at node 27 to city for better ore production
6. Consider extending toward wood port (nodes 25, 26)
LLM chose action 2: Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
TURN 48 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 ore for 1 wood this turn
2. Next turn, build road at edge (29, 30) using the wood and brick
3. Continue working toward settlement at node 30
4. Gain access to wheat port at nodes 28, 29
5. Upgrade settlement at node 27 to city for better ore production
6. Consider extending toward wood port (nodes 25, 26)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0) 🔍               🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 5/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (30, 31) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (25, 26) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3627 chars)
Updated plan: 1. Build road at edge (10, 29) this turn
2. Gather resources for another road to edge (29, 30)
3. Build settlement at node 30 when resources allow
4. Gain access to wheat port at nodes 28, 29
5. Upgrade settlement at node 27 to city for better ore production
6. Consider extending toward wood port (nodes 25, 26) later
LLM chose action 5: Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 54 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (10, 29) this turn
2. Gather resources for another road to edge (29, 30)
3. Build settlement at node 30 when resources allow
4. Gain access to wheat port at nodes 28, 29
5. Upgrade settlement at node 27 to city for better ore production
6. Consider extending toward wood port (nodes 25, 26) later
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0) 🔍               🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🐑SHEEP, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 5/10
    Resources: 10 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [2] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [3] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [4] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3302 chars)
Updated plan: 1. Trade sheep for ore to get 4 ore
2. Upgrade settlement at node 27 to city for +1 VP and double ore production
3. Continue gathering resources for road building toward wheat port
4. Build settlement at node 30 when resources allow
5. Focus on getting to 10 VP by building more settlements and cities
LLM chose action 3: Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
TURN 54 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade sheep for ore to get 4 ore
2. Upgrade settlement at node 27 to city for +1 VP and double ore production
3. Continue gathering resources for road building toward wheat port
4. Build settlement at node 30 when resources allow
5. Focus on getting to 10 VP by building more settlements and cities
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0) 🔍               🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 5/10
    Resources: 10 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [2] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [3] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [4] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3272 chars)
Updated plan: 1. Save ore (4) this turn to prepare for city upgrade
2. Collect more resources next turn, especially targeting wheat
3. Upgrade settlement at node 27 to city as soon as I have 3 ore + 2 wheat
4. Continue road building toward wheat port for better trade ratio
5. Build settlement at node 30 when resources allow
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 56 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Save ore (4) this turn to prepare for city upgrade
2. Collect more resources next turn, especially targeting wheat
3. Upgrade settlement at node 27 to city as soon as I have 3 ore + 2 wheat
4. Continue road building toward wheat port for better trade ratio
5. Build settlement at node 30 when resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0) 🔍               🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏙️ at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 6/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 3 
      🛣️ Roads: 7 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [2] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [3] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [4] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3291 chars)
Updated plan: 1. End turn and try to collect wheat from natural production
2. Save ore (currently 4) for city upgrade
3. Once I have wheat, upgrade settlement at node 27 to city
4. Continue road building toward wheat port for better trade ratio
5. Build settlement at node 30 when resources allow
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 58 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn and try to collect wheat from natural production
2. Save ore (currently 4) for city upgrade
3. Once I have wheat, upgrade settlement at node 27 to city
4. Continue road building toward wheat port for better trade ratio
5. Build settlement at node 30 when resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0) 🔍               🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏙️ at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 4 🐑SHEEP, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 6/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 3 
      🛣️ Roads: 7 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [2] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [3] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
    [4] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [5] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [6] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [7] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [8] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3458 chars)
Updated plan: 1. End turn and try to collect wheat from natural production
2. Save ore (currently 4) for city upgrade
3. Once I have wheat, upgrade settlement at node 27 to city
4. Continue road building toward wheat port for better trade ratio
5. Build settlement at node 30 when resources allow
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 60 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn and try to collect wheat from natural production
2. Save ore (currently 4) for city upgrade
3. Once I have wheat, upgrade settlement at node 27 to city
4. Continue road building toward wheat port for better trade ratio
5. Build settlement at node 30 when resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0) 🔍               🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏙️ at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 4 🐑SHEEP, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 6/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 3 
      🛣️ Roads: 7 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [2] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [3] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
    [4] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [5] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [6] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [7] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [8] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3458 chars)
Updated plan: 1. End turn to collect resources naturally
2. Save ore (currently 4) for city upgrade
3. Continue seeking wheat for city upgrade at node 27
4. Consider building road toward wheat port (nodes 28, 29) for better trade ratio in future
5. Build settlement at node 30 when resources allow
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 62 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect resources naturally
2. Save ore (currently 4) for city upgrade
3. Continue seeking wheat for city upgrade at node 27
4. Consider building road toward wheat port (nodes 28, 29) for better trade ratio in future
5. Build settlement at node 30 when resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0) 🔍               🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏙️ at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 4 🐑SHEEP, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 3 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [2] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [3] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
    [4] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [5] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [6] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [7] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [8] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3497 chars)
Updated plan: 1. Trade sheep for wheat now
2. End turn to collect more resources
3. Continue saving ore (currently 4) for city upgrade
4. Acquire one more wheat to upgrade settlement at node 27 to a city
5. Build toward wheat port (nodes 28, 29) for better wheat trading in future
6. Build settlement at node 30 when resources allow
LLM chose action 3: Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
TURN 62 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade sheep for wheat now
2. End turn to collect more resources
3. Continue saving ore (currently 4) for city upgrade
4. Acquire one more wheat to upgrade settlement at node 27 to a city
5. Build toward wheat port (nodes 28, 29) for better wheat trading in future
6. Build settlement at node 30 when resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0) 🔍               🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏙️ at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 3 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [2] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [3] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [4] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3346 chars)
Updated plan: 1. Trade 4 ore for 1 wheat now
2. End turn and hope to collect ore on next rolls
3. Upgrade settlement at node 27 to a city when I have enough ore
4. Continue building toward wheat port (nodes 28, 29) for better wheat trading
5. Build settlement at node 30 when resources allow
LLM chose action 1: Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 68 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 ore for 1 wheat now
2. End turn and hope to collect ore on next rolls
3. Upgrade settlement at node 27 to a city when I have enough ore
4. Continue building toward wheat port (nodes 28, 29) for better wheat trading
5. Build settlement at node 30 when resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1)                 🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0) 🔍               🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏙️ at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 2 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 8/10
    Resources: 12 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 3 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build City Options:
    [1] Upgrade settlement to city at node 23 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
    [2] Upgrade settlement to city at node 27 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3263 chars)
Updated plan: 1. Upgrade settlement at node 27 to a city now
2. Focus on collecting ore and wheat for more city upgrades
3. Continue building toward wheat port (nodes 28, 29) when I have wood and brick
4. Build settlement at node 30 when resources allow
5. Try to break RED's longest road if possible
LLM chose action 2: Upgrade settlement to city at node 27 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 74 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Upgrade settlement at node 27 to a city now
2. Focus on collecting ore and wheat for more city upgrades
3. Continue building toward wheat port (nodes 28, 29) when I have wood and brick
4. Build settlement at node 30 when resources allow
5. Try to break RED's longest road if possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1) 🔍               🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏙️ at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏙️ at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🌾12, 🌲6[⭐⭐⭐], 🌲10[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 4 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 9/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 10 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [2] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [3] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [4] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3365 chars)
Updated plan: 1. Focus on collecting ore and wheat for city upgrades
2. Build toward wheat port (nodes 28, 29) when I have wood and brick
3. Try to build settlement at node 30 when resources allow
4. Aim to break RED's longest road if possible
5. Continue to upgrade settlements to cities
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 76 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Focus on collecting ore and wheat for city upgrades
2. Build toward wheat port (nodes 28, 29) when I have wood and brick
3. Try to build settlement at node 30 when resources allow
4. Aim to break RED's longest road if possible
5. Continue to upgrade settlements to cities
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1) 🔍               🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏙️ at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏙️ at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🌾12, 🌲6[⭐⭐⭐], 🌲10[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 4 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 9/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 10 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [2] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [3] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [4] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3353 chars)
Updated plan: 1. Trade for brick to enable road building
2. Focus on expanding toward node 30 to build a new settlement 
3. Try to break RED's longest road if possible
4. Continue upgrading settlements to cities when resources allow
5. Build toward the wheat port (nodes 28, 29)
LLM chose action 1: Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
TURN 76 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade for brick to enable road building
2. Focus on expanding toward node 30 to build a new settlement 
3. Try to break RED's longest road if possible
4. Continue upgrading settlements to cities when resources allow
5. Build toward the wheat port (nodes 28, 29)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲6 (0, -2, 2)                 ⛏️11 (1, -2, 1)               ⛏️5 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲10 (-1, -1, 2)               🌾12 (0, -1, 1)                🌾4 (1, -1, 0)                 🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️11 (-2, 0, 2)               🧱2 (-1, 0, 1)                 🌾4 (0, 0, 0)                  🐑9 (1, 0, -1) 🔍               🌲6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🏜️- (-2, 1, 1)                🌾8 (-1, 1, 0)                 🧱5 (0, 1, -1)                 🐑10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱8 (-2, 2, 0)                 🌲3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 23 (produces: 🐑9[⭐⭐], 🌲6[⭐⭐⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏙️ at node 27 (produces: ⛏️5[⭐⭐], ⛏️11[⭐])
- 🔴 RED: 🏙️ at node 18 (produces: 🌾8[⭐⭐⭐], 🧱8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏙️ at node 7 (produces: 🌾4[⭐], ⛏️5[⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏙️ at node 5 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🌾12, 🌲6[⭐⭐⭐], 🌲10[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 🌾 WHEAT Port: nodes {28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 3:1 General Port: nodes {38, 39, 40, 44, 45, 47, 52, 53}
- 2:1 ⛏️ ORE Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 1 🧱BRICK
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 9/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 10 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (30, 31) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (25, 26) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3596 chars)
Updated plan: 1. Continue building toward node 30 to establish a new settlement
2. Look for opportunities to break RED's longest road on future turns
3. Build toward the wheat port at nodes 28, 29 after securing the settlement
4. Upgrade settlements to cities when possible
LLM chose action 6: Build a road at edge (30, 31) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ BLUE,RED │    77 │     10 │       4 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        0.00 │       4.00 │     1.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   4.00 │        1.00 │       1.00 │     0.00 │     0.00 │       1.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     216.00 │     77.00 │ 511.867 secs  
            ╵           ╵               
